Halogen Blade's profile

Destroying the Library

vec2  vtc = vTexCoord;
vec2  uv  = vec2(vtc.x, 1.0-vtc.y);
vec4  img = texture2D(TXP, uv2p(uv,0.01*(1.0-MY)));
vec4  imr = texture2D(TXP, 
      cnv2mod(
        uv2p(
          uv2brl(
            uv2mrr(uv,img.rgb,0.0,MX)
          ,(1.0-MX)*3.0)
       ,0.03)
      ));
vec4  imc = texture2D(TXP, uv);
float k = 1.0+(1.0-MY)*3.0;
vec4  imd = texture2D(TXP, uv2dspmd(cnv2abs(uv),imc.r*k,imc.g*k));
      gl_FragColor = mix2sfl(imd,imr,1.0);


Destroying the Library
Published:

Destroying the Library

Published: